Using Game-Thinking to Innovate Learning Experiences
With all this talk of disruption and the fourth industrial revolution, people are trying to figure out how to be relevant in this digital age. That being said, the most important skills that will be valued in the future is the ability to be human, which is the ability to think, be creative, and problem solve.
We are therefore faced with the reality that there is a definite need for innovation in learning design and ultimately in learning experiences.
The generation entering the workplace has become proficient in a new language, which sets them apart and is shaping how many disciplines are being disrupted from entertainment, marketing, and education. According to Willem Jan Renger from TEDxAmsterdamED – the Language of Interactivity is creating a generational gap, and we need to start understanding this language and how we need to adapt, in order to meet future generations’ requirements.
Any child growing up today is given access to technology and highly sophisticated digital and virtual worlds. Our future users and learners will have a new benchmark emphasizing their need to be engaged with in a dynamic, interactive, and immersive manner. There is a vast difference between how Millennials, Generation X, and previous generations have interacted with the world and content.
One dimensional static content delivered to a passive receiver is no longer even hitting the mark of mediocre learning. The majority of learning designers are stretching their skills to design learning experiences. Human-centered design is becoming the gold standard of some of the key principles, and business practices are having to adapt to from transactional to transformational.
Game -thinking and game design are a category of this, which naturally lend themselves to designing better learning experiences. Not only are serious games incorporated into learning programmes, but game design principles are great pillars to re-think learning design.
At Game2Change we are constantly innovating new ways to create immersive learning experiences and have found that game-thinking and game-design have had some of the best success rates.