Graphic Design Elements for Game-Based Learning

As said by Victor Manrique: “Gamification is a design experience to happiness and motivation.” Here at Game2Change, we believe in fully expressing that statement.

For someone to be fully immersed in a game-based experience, graphic design is a key component. We have come far over the years in determining what can make our designs better, such as technology, trends, opinions and “rules” in the design field.

At Game2Change we have key components that we give special consideration to when designing our game-based tools, along with our added G2C spice to make it unique.

Before we start any design, we commence our journey with a basic on-boarding process of receiving the client brief, and as a team, brainstorming as many ideas as possible. After this, we narrow down on one or two ideas that deserve the privilege of being designed. It is then time to get started on the design process.

Research and inspiration are always needed to start off a great design. This can be in various methods in regard to understanding the client and what their intention is with our product in their business. This will then lead to the creation of the overall feeling or purpose of the game, which will inspire what colour schemes, themes, imagery, typography and iconography will be used. We have shown some of our key deciding factors for each of the above aspects below:

Once we have these aspects mapped out, we start with the design on paper and then move to design programmes such as Adobe InDesign, Photoshop or Illustrator. The design of our tools is an iterative approach and are reworked until the final design meets all the client’s needs and is visually engaging.

Let Game2Change spark the enthusiasm of playtime into your workplace for an innovative experience with our unique game-based designs.

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